Direct answer

Build Quasimorph mercenaries around three layers: clone stats and passive, class behavior, and later editing that expands each operator's viable roles.

Start with the clone's permanent shape

The roster separates early operatives, unlockable clones, and a special last-resort character. Each listed clone has a different stat profile and personal passive, so the same equipment can behave differently in different hands.

Mind Chips can unlock additional operatives through loot, rewards, or barter. That gives campaign progress a crew-building dimension without making every clone interchangeable.

  • Use health, dodge, pain threshold, and wound interaction to judge survivability.
  • Use accuracy, melee values, range, and personal perks to define the combat role.
  • Use food capacity, inventory traits, and weight effects to judge route endurance.

Change the build without losing the reason

Genome editing can alter statistics and move personal skills, while class editing, augments, and implants add further specialization. Some baseline differences create stronger upgrade potential because not every stat can be raised in the same way.

Keep the original role in view. A rebuilt clone should still solve a mission problem more clearly than the unedited version did.

Class Chip item icon
Class Chips connect crew development to field rewards.