Quasimorph perks are trigger or passive. Compare four verified perks, their level 1 and level 4 effects, class fit, and exact XP actions.
Trigger perks vs passive perks
Trigger perks activate automatically when their own condition is met. They provide a temporary bonus, gain experience when triggered, and consume calories when activated.
Passive perks stay active continuously. They gain experience from the behavior named in the perk, such as firing a specific weapon or having armor reduce a physical hit.
| Perk type | When it works | How it levels | Planning concern |
|---|---|---|---|
| Trigger | Automatically after its condition occurs | XP from successful activations | Temporary effect and calorie use |
| Passive | Continuously | XP from the action named by the perk | Only grows when the build repeats that action |
Four verified perk examples
These examples show why the leveling action matters as much as the final bonus. Agent Training rewards pistol fire, Assault Reflex rewards missed enemy attacks, Gear Maintenance rewards armor doing its job, and Grenadier rewards explosive weapon use.
The official Wiki lists Assault Reflex as Trigger in its perk data even though the page's short Details sentence calls it passive. The trigger field matches its missed-attack activation rule, so this guide uses Trigger.
| Perk and class | Type | Level 1 | Level 4 | How it gains XP |
|---|---|---|---|---|
| Agent Training — Spaceborn Ghosts | Passive | Pistol accuracy +15%; range +1 | Pistol accuracy +30%; range +2 | 2 XP per pistol shot |
| Assault Reflex — Scouts of Hades / Spaceborn Ghosts | Trigger | +1 AP for 2 turns | +3 AP for 3 turns | 5 XP when an enemy attack misses and triggers it |
| Gear Maintenance — Scouts of Hades | Passive | Physical resistance +15%; armor durability +15% | Physical resistance +30%; armor durability +60% | 2 XP when armor reduces a physical hit |
| Grenadier — Tifton's Elite | Passive | Explosion damage +25% | Explosion damage +55% | 25 XP per grenade throw or grenade launcher shot |


Choose the action you will actually repeat
Do not choose a perk only for its level 4 number. Choose the action loop first, then confirm that the perk earns XP during that loop without forcing unsafe play.
A pistol route naturally develops Agent Training. A dodge-focused Scout or Ghost can trigger Assault Reflex. Armor-first Scouts can develop Gear Maintenance under physical pressure. Explosive builds can combine Grenadier with grenades, launchers, and mines.