To throw a grenade in Quasimorph, use the current build's Throw action rather than a copied keybind, then check radius, damage, and arming time.
How to throw a grenade in Quasimorph
Use the action labeled Throw in your current input layout. Check the current control reference instead of copying a keyboard, mouse, or controller button from an older guide; the available official data does not establish one universal keybind.
Before confirming the target, check the grenade's radius and arming time against the objective and your retreat route. The action is the same decision, but the three grenades below create very different hazards.
Common mistakes
Treat the key as version- or platform-specific and verify the Throw action in the current controls instead.
Choose a target area that does not trap the operative behind fire, liquid, or displacement.
Compare verified grenade data
Inferno has the largest listed radius and spreads fire. Cryonova has zero arming time and propagates water. RGD-20 has the highest listed direct damage plus wound and throwback chances.
| Grenade | Radius | Damage | Arming time | Other verified behavior |
|---|---|---|---|---|
| Inferno | 4 | 40 Fire | 2 | Throw range 7; 85% fire propagation; 85% large-fire chance |
| Cryonova | 3 | 30 Cold | 0 | 30% wound chance; propagates water |
| RGD-20 | 3 | 75 Explosive | 2 | 70% wound chance; 50% throwback chance |



Choose the grenade for the next position
Choose Inferno when the larger fire area is the point, Cryonova when immediate cold and water propagation fit the plan, and RGD-20 when direct explosive damage, wounds, and displacement matter most.
The available Wiki entries do not establish friendly-fire rules, damage falloff, or how every obstacle affects a blast. Do not treat those behaviors as confirmed across builds; leave room to retreat and verify uncertain interactions in the current game.