Direct answer

To throw a grenade in Quasimorph, use the current build's Throw action rather than a copied keybind, then check radius, damage, and arming time.

How to throw a grenade in Quasimorph

Use the action labeled Throw in your current input layout. Check the current control reference instead of copying a keyboard, mouse, or controller button from an older guide; the available official data does not establish one universal keybind.

Before confirming the target, check the grenade's radius and arming time against the objective and your retreat route. The action is the same decision, but the three grenades below create very different hazards.

Common mistakes

A guide names a key that does nothing

Treat the key as version- or platform-specific and verify the Throw action in the current controls instead.

The throw would block the objective or retreat

Choose a target area that does not trap the operative behind fire, liquid, or displacement.

Compare verified grenade data

Inferno has the largest listed radius and spreads fire. Cryonova has zero arming time and propagates water. RGD-20 has the highest listed direct damage plus wound and throwback chances.

Verified grenade values from the current Wiki entries
GrenadeRadiusDamageArming timeOther verified behavior
Inferno440 Fire2Throw range 7; 85% fire propagation; 85% large-fire chance
Cryonova330 Cold030% wound chance; propagates water
RGD-20375 Explosive270% wound chance; 50% throwback chance
Inferno grenade icon
Inferno emphasizes fire and area control.
Cryonova grenade icon
Cryonova brings cold damage and water interaction.
RGD 20 grenade icon
RGD 20 is the straightforward explosive choice.

Choose the grenade for the next position

Choose Inferno when the larger fire area is the point, Cryonova when immediate cold and water propagation fit the plan, and RGD-20 when direct explosive damage, wounds, and displacement matter most.

The available Wiki entries do not establish friendly-fire rules, damage falloff, or how every obstacle affects a blast. Do not treat those behaviors as confirmed across builds; leave room to retreat and verify uncertain interactions in the current game.