Quasimorph faction Power affects mission pressure and rewards, while Technology controls equipment access and how many jobs each faction can offer.
Use two signals to read a faction
Power and Technology are the two practical faction signals. Power affects mission scale, enemy presence, loot quality, rewards, automated resolution, and mission creation. Technology controls the gear a faction can field or sell and its capacity to issue work.
Completed operations and station ownership move both values over time. A contract therefore has an immediate payoff and a campaign consequence.
- Conquest and Defense speak to station control.
- Sabotage cuts into the owner's operational base.
- Espionage targets technological strength.
- Elimination weakens Power, with scientist targets also affecting Technology.
Recognize the roles on the board
The corporate roster gives a useful shorthand for supply and mission context. AnCom is associated with publishing and research, RealWare with weapons and security work, Dilthey with engineering, and Tianming with biotech, life support, and energy. Smaller groups add chemicals, transport, construction, mining, religious institutions, and prison operations.
The same map also holds resistance groups, criminal crews, PMC actors, quasimorphic legions, and bramfatura domains. Read those as different kinds of pressure rather than a single corporate ladder.

