Direct answer

Choose Quasimorph weapons by range, damage type, firing mode, ammo, and condition, then carry a backup for the primary weapon's failure case.

Choose a weapon family by the job it must do

The arsenal contains many individual items, but the useful first decision is the role a weapon fills. Decide whether the loadout needs an ammunition-free fallback, a compact ranged option, a general rifle, sustained fire, or a specialist area tool before comparing individual stats.

Weapon families grouped as loadout questions
Loadout questionFamilies to compareCost to check
Do I need an ammunition-free fallback?Knives, blades, clubs, fists, axes, chainsawsClosing distance, action points, and exposure
Do I need a compact ranged answer?Pistols, shotguns, SMGsRange, firing mode, ammunition, and condition
Do I need a general long-range primary?Assault rifles, marksman riflesAccuracy, target resistance, and mission length
Do I need sustained or heavy fire?Machine guns, miniguns, rocket launchersCarry weight, ammunition demand, and commitment per attack
Do I need a specialist effect or area tool?Sprayers, disc throwers, grenade launchersDamage interaction, area safety, and replacement cost
Nail gun item icon
A weapon family is a starting point for a loadout decision.

Count the cost of every trigger pull

A firearm spends condition with its rounds, so a multi-shot mode, a miss, and an armored target all increase the real price of a kill. Melee weapons avoid ammunition and only wear on successful hits, but the clone must survive the approach.

Target resistance is the next check. Repeating a poorly matched damage type can turn a manageable encounter into a weapon and ammunition failure. Carry a second answer or disengage when the primary attack is not getting through.

  • Keep a backup for ammunition, condition, or range failure.
  • Reserve high commitment fire modes for targets or groups that justify them.
  • Use field repairs to extend a weapon's life during a mission, then restore maximum condition with a Gunsmith’s Box or Shard when practical.