Direct answer

Use this Quasimorph guide hub to reach the right answer: first extraction, mission rules, combat tips, crew choices, weapons, factions, bartering, or quasimorphosis.

Start with the problem in front of you

The guide is organized by decision rather than by a single linear walkthrough. New players can learn the extraction loop first; returning players can jump directly to an objective, combat, equipment, crew, economy, or anomaly question.

For any descent, begin with the same four checks: the mission's actual win condition, the enemies and damage you expect, the resources the route will consume, and the point at which leaving becomes the better result.

Build the rest of the plan by system

Combat does not sit apart from the campaign. Operator passives change equipment value, faction state changes missions and available gear, bartering changes what can be replaced, and quasimorphosis changes how long a floor remains controllable.

Use the focused references below after identifying the next bottleneck. Changing one part of the plan at a time makes the result of the next run easier to understand.

Inventory management preview
Inventory pressure is part of every descent plan.